About Us

Gamify has created a modern approach to concussion recovery and monitoring with an engaging mobile game that monitors brain function and reports cognitive status to the patients doctor and caregivers in real time. We are connecting concussion patients with care providers by monitoring recovery remotely between clinic visits.

Recent Activity

Erik from Gamify, Inc Answered this on November 05, 2018
The arguments are on the ballot but what is not on the ballot is the potential ripples from either a yes or no.  Voting yes has the potential to increase the quality of care because it may result in healthcare staff being less over burdened but has the potential to limit patient care at... (more) The arguments are on the ballot but what is not on the ballot is the potential ripples from either a yes or no.  Voting yes has the potential to increase the quality of care because it may result in healthcare staff being less over burdened but has the potential to limit patient care at capacity.  Vote no if you do not want your healthcare cost to increase and for health care to become less accessible to those already struggling with the cost of healthcare.  We will pay for a yes vote directly out of pocket if you use it or not.

Erik from Gamify, Inc Answered this on June 08, 2018
Fundraising doesn't move as fast as we do. It would have been helpful to know how long it takes to raise capital. Getting seed or VC funding is not just about a good plan or a great pitch, it takes time to build a relationship with the investors, to show how you make progress with what you have,... (more) Fundraising doesn't move as fast as we do. It would have been helpful to know how long it takes to raise capital. Getting seed or VC funding is not just about a good plan or a great pitch, it takes time to build a relationship with the investors, to show how you make progress with what you have, but also to make sure that you will be able to communicate with the investor and that your goals align for decisions down the road.

Erik from Gamify, Inc Answered this on February 09, 2018
Referrals are always best. You can be a nobody that somebody sent. You can be a somebody that somebody sent. Never be anybody that nobody sent. (more) Referrals are always best. You can be a nobody that somebody sent. You can be a somebody that somebody sent. Never be anybody that nobody sent.

Erik from Gamify, Inc Answered this on January 31, 2018
“Using my powers for good: As a video game developer I became an expert in getting people hooked on my games. Now I can apply that skill set to not only help individuals but to advance clinical science and eventually help find cures for diseases faster." (more) “Using my powers for good: As a video game developer I became an expert in getting people hooked on my games. Now I can apply that skill set to not only help individuals but to advance clinical science and eventually help find cures for diseases faster."